Dec 18, 2009, 05:55 PM // 17:55
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#121
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Wilds Pathfinder
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
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Quote:
Originally Posted by Regina Buenaobra
Keep in mind that this may not be all the changes involved. Those are just the changes that the developers were comfortable letting me reveal in public.
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Regina,
Please buff all of the skills I like
Please nerf all of the skills I don't like or think are overpowered
Please add a /gold command so that I can get rich without having to work for it
Please don't make me have to come up with innovative builds, as I am unable of running any build that isn't on PvXwiki
As we all know, Guild Wars is all about me and my ego
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Dec 18, 2009, 05:57 PM // 17:57
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#122
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Guest01
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Quote:
Originally Posted by Meridon
Just replying to some interesting posts now.
Giving information is one thing. Giving information at the right time is something completely different. You can refer to my earlier post in this thread about my opinion on it. Looking at the date of this being posted and the information it contains, they could as might as well not have posted anything at all. With the new update not containing new skill changes, it was obvious Anet let us down again, and this was their excuse. And the information about the skill changes is not new at all, apart from the Warrior buff.
What people would like to see is Anet to give them a heads-up on stuff, not an explanation afterwards.
Assassins- Guaranteed to have a neutral and unprejudiced perspective in the farming debate, as always.
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I know it was just meant as a back at you comment, but, show me any person who has a neutral and unprejudiced perspective on anything, and I'll show you a robot who's been hiding among us. It's human nature, the best you can hope for is to try to keep an open mind despite your preconceptions.
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Dec 18, 2009, 05:58 PM // 17:58
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#123
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by Killed u man
This They've once again made empty promises. I obviously look forwards to the update, but if they're bi-monthly bullshit was anywhere close to true, we should have 3 updates in january.
But wait, I predict another case of a flue-epidemic, so they'll be sick another 3 weeks, so they'll delay it till Februari. But in februari, there's only 28 days, that's 3 days (or 2) less than a normal month, and thus they don't have enough time to prepare the update.
So it'll be for march. I wait, in march, it's early spring break, so we'll have to save it for April. But then they've got this HUGE prank planned, which is: NO UPDATE THIS MONTH, APRIL'S FOOL!
So it'll be for May. Yes, I can find no reason not to have it in May. We've finally got a set date guys!
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The kicker thing being that noone would be surprised if this happened.
How does anet expect its future games to be taken seriously when they're full of empty words? Sure you've given us these costumes, but who really cares. When the gm's came to gtob about it you seemed surprised that all you got was flames and questions about balances and other issues, but instead of addressing them you've divided your "so very limited" resources to include working on this stuff.
Also please do something about ranger/mesmer interupt bots. They're a joke.
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Dec 18, 2009, 05:59 PM // 17:59
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#124
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Sephir gives a sh*t about farming?
Anyways, this ain't getting me excited. At least not for another 6 months (when it's finally implemented). Sorry to be harsh Regina, but that's the kind of distrust that's been generated.
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Dec 18, 2009, 06:01 PM // 18:01
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#125
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Jungle Guide
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Quote:
Originally Posted by asb
There should be a swarm of incubi migrating from one continent to another in random order, settling in specific explorable areas where a lot(a LOT) of enchanting is going on and certain skills are used excessively.
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This was probably not being serious but just in case it was...did you ever get a chance to attempt a vanquish on Arbor Bay before it was "adjusted"? Sadism doesn't even begin to cover what that ambush heading due west into the ruins from Vlox's was like. The last thing this game needs is even more unfair sheer numerical advantages and monster skills to counter equally unfair consumable and PvE skills in a never ending power creep arms race.
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Dec 18, 2009, 06:06 PM // 18:06
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#126
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Frost Gate Guardian
Join Date: Dec 2008
Location: The Ruins of Rin
Guild: Incarnation of the Reaper [GRIM]
Profession: W/
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Yay for the Tactics attribute change!
At last! I've never used it in everyday PvE and I bought a Tactics FoW Helm which I never use... what a waste. I hope I'll be able to use it much more often. Thanks Regnia, these are great news.
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Dec 18, 2009, 06:28 PM // 18:28
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#127
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Regina Buenaobra
Possible Changes to 600 Smite – The effects of this build on the game are less pronounced than other extreme farming builds, however it operates on the same basic premise of making a character invulnerable all of the time. The developers are looking at changes to some of the skills in this build.
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That's where you're wrong.
SF grants you invulnerability, because attacks miss and spells can't be cast. When you 600 you still get hit and, if you're not using Spell Breaker, mobs can still cast spells. Also, a 600 on its own is useless, since it won't be able to do much damage, if any at all.
You're comparing apples with bananas, honey. They're both fruits, but they taste completely different.
Last edited by Enon; Dec 18, 2009 at 06:33 PM // 18:33..
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Dec 18, 2009, 06:39 PM // 18:39
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#128
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Krytan Explorer
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Quote:
Originally Posted by Thalador Doomspeaker
Yay for the Tactics attribute change!
At last! I've never used it in everyday PvE and I bought a Tactics FoW Helm which I never use... what a waste. I hope I'll be able to use it much more often. Thanks Regnia, these are great news.
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Don't get your hopes up.
The likely changes are increasing the duration of the dozen block stances by 2-3 seconds.
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Dec 18, 2009, 06:42 PM // 18:42
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#129
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Meridon
Assassins- Guaranteed to have a neutral and unprejudiced perspective in the farming debate, as always.
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Yup. Unless you can tell me how wanting both builds to get the same treatment is not neutral.
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Dec 18, 2009, 06:44 PM // 18:44
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#130
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Academy Page
Join Date: May 2008
Guild: Liars Cheats and Thieves [Liar]
Profession: P/
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[QUOTE=Enon;4983484]
SF grants you invulnerability, because attacks miss and spells can't be cast. When you 600 you still get hit and, if you're not using Spell Breaker, mobs can still cast spells. Also, a 600 on its own is useless, since it won't be able to do much damage, if any at all.
QUOTE]
invulnerabilty means NOTHING could hurt you, there are skills that go through shadow form, and it can be removed. If you don't believe me, cast it and run through the jade sea by a creeping carp, (expunge enchantments) Yes 600/smite isn't as quick but it still operates on the I can take on unlimited groups (since it is possible to perma SoA). The more there are, the faster energy regen I have. I use both as farming tools and don't really care if both are killed, you don't need money to be effective in the game, my collector shield works just as well as that torment you have.
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Dec 18, 2009, 06:48 PM // 18:48
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#131
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Can't we just agree that both are overpowered and be done with it?
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Dec 18, 2009, 06:49 PM // 18:49
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#132
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Krytan Explorer
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Quote:
Originally Posted by reaper with no name
can't we just agree that both are overpowered and be done with it?
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no because sf takes a lot of skill stop trying to hold down the little man
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Dec 18, 2009, 06:56 PM // 18:56
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#133
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by reaper with no name
Can't we just agree that both are overpowered and be done with it?
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No, because 600 is slow and it requires 2 players.
Quote:
Originally Posted by Micro215
Yes 600/smite isn't as quick but it still operates on the I can take on unlimited groups (since it is possible to perma SoA).
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Last time I checked the enchantments used by a 600 can also be removed, making your previous statement about SF useless.
Also, "isn't as quick" is an understatement... (And no, I'm not taking into account undead)
Last edited by Enon; Dec 18, 2009 at 07:00 PM // 19:00..
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Dec 18, 2009, 07:06 PM // 19:06
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#134
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Yelling @ Cats
Don't get your hopes up.
The likely changes are increasing the duration of the dozen block stances by 2-3 seconds.
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The basic problem is that power creep and PvE skills have made Tactics abilities redundant. You don't need block, PvE skills obsoleted Balanced Stance and "Charge", and the other skills are absolute garbage in PvE. They'd have to rework this line from the bottom up for PvE for anyone to use it, which is unlikely.
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Dec 18, 2009, 07:17 PM // 19:17
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#135
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Krytan Explorer
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Quote:
Originally Posted by Martin Alvito
The basic problem is that power creep and PvE skills have made Tactics abilities redundant. You don't need block, PvE skills obsoleted Balanced Stance and "Charge", and the other skills are absolute garbage in PvE. They'd have to rework this line from the bottom up for PvE for anyone to use it, which is unlikely.
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A start would be changing the dozen block stances into something more than a 5 second stance that ends on X.
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Dec 18, 2009, 07:35 PM // 19:35
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#136
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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to those who think 600/smite doesnt take skill needs to remove their head from the sand. i've maxed a lot of titles with cof runs and let me tell you it takes skill. sooo many times i had idiot cof runners that die more then a squishy sin and that says something. or when idiot runnies run into your agro to grab loot extra. so its not easy as everyone thinks. example a Rt600 is even harder to use.
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Dec 18, 2009, 07:38 PM // 19:38
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#137
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Guest01
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Quote:
Originally Posted by AngelWJedi
to those who think 600/smite doesnt take skill needs to remove their head from the sand. i've maxed a lot of titles with cof runs and let me tell you it takes skill. sooo many times i had idiot cof runners that die more then a squishy sin and that says something. or when idiot runnies run into your agro to grab loot extra. so its not easy as everyone thinks. example a Rt600 is even harder to use.
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See this is the problem. Everyone thinks they're build is harder to run than people make it out to be and the other persons build is too powerful. If you're one of the crowd yelling for this nerf or that nerf, don't qq when they nerf you.
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Dec 18, 2009, 07:46 PM // 19:46
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#138
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Or, you could do like I do and play the underpowered professions.
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Dec 18, 2009, 07:49 PM // 19:49
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#139
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Guest01
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I play a 100b w/n. I don't think that's ever been accused of being overpowered.
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Dec 18, 2009, 07:54 PM // 19:54
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#140
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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Quote:
Originally Posted by mrvrod
See this is the problem. Everyone thinks they're build is harder to run than people make it out to be and the other persons build is too powerful. If you're one of the crowd yelling for this nerf or that nerf, don't qq when they nerf you.
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1) i dont yellfor nerfs or buffs just to give us info and actually keep the time they say in it.
2) you never been on any cof runs or other dungeon runs with a 600/smite have you? or did it in uw? didnt think so.
3)600/smite does take talent lets see you stay alive in a mob of meele/squisheys when your heal and sb get interrupted.
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